Algorithms – (Solution)

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Description

Write a data type to represent a set of points in the unit square (all points have x- and y-coordinates between 0 and 1) using a 2d-tree to support efficient range search (find all of the points contained in a query rectangle) and nearest-neighbor search (find a closest point to a query point). 2d-trees have numerous applications, ranging from classifying astronomical objects to computer animation to speeding up neural networks to mining data to image retrieval.

Geometric primitives. To get started, use the following geometric primitives for points and axis-aligned rectangles in the plane.

public class Point2D implements Comparable<Point2D> {
public Point2D(double x, double y) // construct the point (x, y) public double x() // x-coordinate public double y() // y-coordinate
public double distanceTo(Point2D that) // Euclidean distance between two points public double distanceSquaredTo(Point2D that) // square of Euclidean distance between two points
public int compareTo(Point2D that) // for use in an ordered symbol table public boolean equals(Object that) // does this point equal that object?
public void draw() // draw to standard draw public String toString() // string representation }
public class RectHV {
public RectHV(double xmin, double ymin, // construct the rectangle [xmin, xmax] x [ymin, ymax]
double xmax, double ymax) // throw an IllegalArgumentException if (xmin > xmax) or (ymin > ymax) public double xmin() // minimum x-coordinate of rectangle public double ymin() // minimum y-coordinate of rectangle public double xmax() // maximum x-coordinate of rectangle public double ymax() // maximum y-coordinate of rectangle
public boolean contains(Point2D p) // does this rectangle contain the point p (either inside or on boundary public boolean intersects(RectHV that) // does this rectangle intersect that rectangle (at one or more points)? public double distanceTo(Point2D p) // Euclidean distance from point p to closest point in rectangle public double distanceSquaredTo(Point2D p) // square of Euclidean distance from point p to closest point in rectang public boolean equals(Object that) // does this rectangle equal that object? public void draw() // draw to standard draw public String toString() // string representation }
Do not modify these data types.
Brute-force implementation. Write a mutable data type PointSET.java that represents a set of points in the unit square. Implement the following API by using a red–black BST:
public class PointSET {
public PointSET() // construct an empty set of points public boolean isEmpty() // is the set empty? public int size() // number of points in the set
public void insert(Point2D p) // add the point to the set (if it is not already in the set) public boolean contains(Point2D p) // does the set contain point p? public void draw() // draw all points to standard draw
public Iterable<Point2D> range(RectHV rect) // all points that are inside the rectangle (or on the boundary) public Point2D nearest(Point2D p) // a nearest neighbor in the set to point p; null if the set is empty

public static void main(String[] args) // unit testing of the methods (optional) }
Implementation requirements. You must use either SET or java.util.TreeSet ; do not implement your own red–black BST.
Corner cases. Throw an IllegalArgumentException if any argument is null. Performance requirements. Your implementation should support insert() and contains() in time proportional to the logarithm of the number of points in the set in the worst case; it should support nearest() and range() in time proportional to the number of points in the set.
2d-tree implementation. Write a mutable data type KdTree.java that uses a 2d-tree to implement the same API (but replace PointSET with KdTree). A 2d-tree is a generalization of a BST to two-dimensional keys. The idea is to build a BST with points in the nodes, using the x- and y-coordinates of the points as keys in strictly alternating sequence.
Search and insert. The algorithms for search and insert are similar to those for BSTs, but at the root we use the x-coordinate (if the point to be inserted has a smaller x-coordinate than the point at the root, go left; otherwise go right); then at the next level, we use the y-coordinate (if the point to be inserted has a smaller y-coordinate than the point in the node, go left; otherwise go right); then at the next level the x-coordinate, and so forth.

and so forth, recursively. Your draw() method should draw all of the points to standard draw in black and the subdivisions in red (for vertical splits) and blue (for horizontal splits). This method need not be efficient—it is primarily for debugging.
The prime advantage of a 2d-tree over a BST is that it supports efficient implementation of range search and nearest-neighbor search. Each node corresponds to an axis-aligned rectangle in the unit square, which encloses all of the points in its subtree. The root corresponds to the unit square; the left and right children of the root corresponds to the two rectangles split by the x-coordinate of the point at the root; and so forth.
Range search. To find all points contained in a given query rectangle, start at the root and recursively search for points in both subtrees using the following pruning rule: if the query rectangle does not intersect the rectangle corresponding to a node, there is no need to explore that node (or its subtrees). A subtree is searched only if it might contain a point contained in the query rectangle.
KdTreeVisualizer.java computes and draws the 2d-tree that results from the sequence of points clicked by the user in the standard drawing window.
RangeSearchVisualizer.java reads a sequence of points from a file (specified as a command-line argument) and inserts those points into a 2d-tree. Then, it performs range searches on the axis-aligned rectangles dragged by the user in the standard drawing window.
NearestNeighborVisualizer.java reads a sequence of points from a file (specified as a command-line argument) and inserts those points into a 2d-tree. Then, it performs nearest-neighbor queries on the point corresponding to the location of the mouse in the standard drawing window.
Analysis of running time and memory usage (optional and not graded).
Give the total memory usage in bytes (using tilde notation) of your 2d-tree data structure as a function of the number of points n, using the memory-cost model from lecture and Section 1.4 of the textbook. Count all memory that is used by your 2d-tree, including memory for the nodes, points, and rectangles.
Give the expected running time in seconds (using tilde notation) to build a 2d-tree on n random points in the unit square. (Do not count the time to read in the points from standard input.)
How many nearest-neighbor calculations can your 2d-tree implementation perform per second for input100K.txt (100,000 points) and input1M.txt (1 million points), where the query points are random points in the unit square? (Do not count the time to read in the points or to build the 2d-tree.) Repeat this question but with the brute-force implementation.

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