Description
This assignment is designed to give you some initial experience with programming in C, as well as compiling, running, and debugging. Your task is to write seven small C programs.
Section 1 describes the seven programs, section 2 describes how your project will be graded, and section 3 describes how to structure and submit your project. In particular, section 3.1 gives a simple method for organizing your source code and compiling and testing your code. Please read the entire assignment description before beginning the assignment.
1 Program descriptions
Programs should always terminate with exit code EXIT_SUCCESS (that is, return 0 from main).
1.1 roman: Decoding Roman numerals
Write a program roman which converts numbers from deciman notation into Roman numerals. roman takes a single argument, a string containing a non-negative integer, and prints its Roman numeral equivalent to standard output.
Usage
$ roman 3
III
$ roman 54
XIV
$ roman 1977
Table 1: Numeric values for Roman numerals
Symbol Value Symbol Value
M 1000 D 500
C 100 L 50
X 10 V 5
I 1
MCMLXXVII $ roman 0
$ roman 4321 MMMMCCCXXI
The exception occurs when C, X, or I appear before a symbol in the next higher row of table 1. In that case, the value of the first symbol is subtracted from the value of the next symbol. Thus, IV is 4, IX is 9, XL is 40, XC is 90, CD is 400, and CM is 900.
Roman numerals do not have a notation for zero, so your program should print nothing if the input is 0.
Notes For roman, it is sufficient to use atoi() to convert argv[1] to an int. You will not need to handle any error cases.
The code to handle hundreds, tens, and ones is very similar. Try writing a loop, rather than repeating your algorithm three times.
1.2 palindrome: String operations I
Write a program palindrome that tests whether a string is a palindrome, meaning that the sequence of letters is symmetric and is not changed by reversal. palindrome takes a single argument, which is a string containing any combination of upper- and lower-case letters, digits, and punctuation marks. palindrome prints “yes” if its string is a palindrome, and “no” otherwise.
Usage
$ ./palindrome Bob yes
$ ./palindrome Robert no
$ ./palindrome hohoho no
$ ./palindrome “Madam, I’m Adam.” yes
$ ./palindrome “A man, a plan, a canal: Panama.” yes
$ ./palindrome “Two men, two plans, two canals: Panamas.” no
Notes Note that palindromes are case-insensitive, meaning that “Bob” is a palindrome because “B” and “b” are considered equivalent.
Note that the definition of palindrome only considers letters, and ignores all other non-letter characters. Therefore, “Rise to vote, sir!” is a palindrome, because it is equivalent to “risetovotesir”, which is clearly symmetric. (The definition of palindrome we are using is unclear regarding digits, so test inputs will not include digit characters.)
You are free to implement palindrome in any manner you find convenient. If you are looking for a challenge, implement palindrome such that it allocates no memory, does not modify its argument, and does not examine any character in the argument more than once.
1.3 rle: String operations II
Write a program rle that uses a simple method to compress strings. rle takes a single argument and looks for repeated characters. Each repeated sequence of a letter or punctuation mark is reduced to a single character plus an integer indicating the number of times it occurs. Thus, “aaa” becomes “a3” and “ab” becomes “a1b1”.
If the compressed string is longer than the original string, rle must print the original string instead.
If the input string contains digits, rle MUST print “error” and nothing else.
Usage
$ ./rle aaaaaa a6
$ ./rle aaabcccc..a a3b1c4.2a1
$ ./rle aaabab aaabab
$ ./rle a1b2 error
Notes Note that rle prints the original string if its compression method results in a larger string than the input. Thus, in the third example above, it prints “aaabab” (length 6) and not “a3b1a1b1” (length 8).
You MUST NOT assume that input strings have a maximum length. You will need to allocate space to store the compressed string dynamically, based on the length of the input string. Given an input string containing n characters, what is the maximum number of characters it a printed output string? Is it necessary for rle to compress the entire input string before determining that it should output the uncompressed string instead?
You MUST NOT assume any maximum number of times a character will be repeated. rle should work equally well given a sequence of 10 or 1000 A’s. Rather than write your own integer to string function, you can use sprintf or snprintf with an appropriate format string. Remember that these functions work perfectly well when given a pointer to the middle of an allocated char array, and will begin printing after that pointer. Both functions return the number of bytes witten, which you can use to advance your pointer. (Read the manual and do some experiments to make sure you account for terminator characters properly.)
1.4 list: Linked lists
Write a program list that maintains and manipulates a sorted linked list according to instructions received from standard input. The linked list is maintained in order, meaning that the items in the list are stored in increasing numeric order after every operation.
Note that list will need to allocate space for new nodes as they are created, using malloc; any allocated space should be deallocated using free as soon as it is no longer needed.
Note also that the list will not contain duplicate values. list supports two operations:
insert n Adds an integer n to the list. If n is already present in the list, it does nothing. The instruction format is an i followed by a space and an integer n.
delete n Removes an integer n from the list. If n is not present in the list, it does nothing. The instruction format is a d followed by a space and an integer n.
After each command, list will print the length of the list followed by the contents of the list, in order from first (least) to last (greatest). list must halt once it reaches the end of standard input.
Input format Each line of the input contains an instruction. Each line begins with a letter (either
“i” or “d”), followed by a space, and then an integer. A line beginning with “i” indicates that the integer should be inserted into the list. A line beginning with “d” indicates that the integer should be deleted from the list.
Output format After performing each instruction, list will print a single line of text containing the length of the list, a colon, and the elements of the list in order, all separated by spaces.
$ ./list i 5 1 : 5
d 3
1 : 5
i 3
2 : 3 5
i 500
3 : 3 5 500
d 5
2 : 3 500
^D
To terminate your session, type Control-D at the beginning of the line. (This is indicated here by the sequence ^D.) This closes the input stream to list, as though it had reached the end of a file.
i 10 i 11
i 9
d 11
$ ./list < list_commands.txt
1 : 10
2 : 10 11
3 : 9 10 11
2 : 9 10
1.5 mexp: Matrix manipulation
Write a program mexp that multiplies a square matrix by itself a specified number of times. mexp takes a single argument, which is the path to a file containing a square (k × k) matrix M and a non-negative exponent n. It computes Mn and prints the result.
Note that the size of the matrix is not known statically. You must use malloc to allocate space for the matrix once you obtain its size from the input file.
To compute Mn, it is sufficient to multiply M by itself n−1 times. That is, M3 = M ×M ×M. Naturally, a different strategy is needed for M0.
Input format The first line of the input file contains an integer k. This indicates the size of the matrix M, which has k rows and k columns.
The next k lines in the input file contain k integers. These indicate the content of M. Each line corresponds to a row, beginning with the first (top) row.
3
1 2 3
4 5 6
7 8 9
2 indicates that mexp must compute
.
Output format The output of mexp is the computed matrix Mn. Each row of Mn is printed on a separate line, beginning with the first (top) row. The items within a row are separated by spaces. Using file.txt from above,
$ ./mexp file1.txt
30 36 42
66 81 96
102 126 150
1.6 bst: Binary search trees
Write a program bst that manipulates binary search trees. It will receive commands from standard input, and print resposes to those commands to standard output.
A binary search tree is a binary tree that stores integer values in its interior nodes. The value for a particular node is greater than every value stored its left sub-tree and less than every value stored in its right sub-tree. The tree will not contain any value more than once. bst will need to allocate space for new nodes as they are created using malloc; any allocated space should be deallocated using free before bst terminates.
This portion of the assignment has two parts.
Part 1 In this part, you will implement bst with three commands:
insert n Adds a value to the tree, if not already present. The new node will always be added as the child of an existing node, or as the root. No existing node will change or move as as result of inserting an item. If n was not present, and hence has been inserted, bst will print inserted. Otherwise, it will print not inserted. The instruction format is an i followed by a decimal integer n.
search n Searches the tree for a value n. If n is present, bst will print present. Otherwise, it will print absent. The instruction format is an s followed by a space and an integer n. print Prints the current tree structure, using the format in section 1.6.1.
Part 2 In this part, you will implement bst with an additional fourth command:
delete n Removes a value from the tree. See section 1.6.2 for further discussion of deleting nodes. If n is not present, print absent. Otherwise, print deleted. The instruction format is a d followed by a space and an integer n.
Input format The input will be a series of lines, each beginning with a command character (i, s, p, or d), possibly followed by a decimal integer. When the input ends, the program should terminate.
Output format The output will be a series of lines, each in response to an input command. Most commands will respond with a word, aside from p. The format for printing is described in section 1.6.1.
Usage
$ ./bst
i 1
inserted i 2
inserted
i 1
duplicate
s 3
absent p (1(2))
^D
As with list, the ^D here indicates typing Control-D at the start of a line in order to signal the end of file.
1.6.1 Printing nodes
An empty tree (that is, NULL) is printed as an empty string. A node is printed as a (, followed by the left sub-tree, the item for that node, the right subtree, and ), without spaces. For example, the output corresponding to fig. 1 is ((1)2((3(4))5(6))).
1.6.2 Deleting nodes
There are several strategies for deleting nodes in a binary tree. If a node has no children, it can simply be removed. That is, the pointer to it can be changed to a NULL pointer. Figure 2a shows the result of deleting 4 from the tree in fig. 1.
If a node has one child, it can be replaced by that child. Figure 2b shows the result of deleting 3 from the tree in fig. 1. Note that node 4 is now the child of node 5.
If a node has two children, its value will be changed to the maximum element in its left subtree. The node which previously contained that value will then be deleted. Figure 2c shows the result of deleting 5 from the tree in fig. 1. Note that the node that previously held 5 has been relabeled 4, and that the previous node 4 has been deleted.
Figure 1: A binary search tree containing six nodes
Figure 2: The result of deleting different values from the tree in fig. 1
2 Grading
Your submission will be awarded up to 100 points, based on how many test cases your programs complete successfully. roman, palindrome, and rle are each worth 10 points; mexp and list are each worth 20 points; and parts 1 and 2 of bst are each worth 15 poins.
The auto-grader provided for students includes half of the test cases that will be used during grading. Thus, it will award up to 50 points.
Make sure that your programs meet the specifications given, even if no test case explicitly checks it. It is advisable to perform additional tests of your own devising.
Do not post your code on-line or anywhere publically readable. If another student copies your code and submits it, both of you will be reported.
3 Submission
Your solution to the assignment will be submitted through Sakai. You will submit a Tar archive file containing the source code and makefiles for your project. Your archive should not include any compiled code or object files.
The remainder of this section describes the directory structure (section 3.2), the requirements for your makefiles (section 3.3), how to create the archive (section 3.4), and how to use the provided auto-grader (section 3.5).
3.1 Getting started
The simplest way to set up your environment is to download the auto-grader and use tar to extract it. (The $ in these example indicates a prompt. The command you should type comes after the prompt and does not include the $.)
$ tar -xf pa1-grader.tar
$ cd pa1 pa1$ mkdir src (Here we are changing the prompt to indicate the working directory. As before, you only type the text after the $.)
If you are creating directories manually, you will also need to create subdirectories for each program, containing the source code and makefile for that program. (See section 3.2 for the full layout of the project directory.) For example, to start work on roman, one could create a directory roman inside pa1/src/ and copy the sample makefile into it.
pa1$ mkdir src/roman
pa1$ cp Makefile_template src/roman/Makefile
The template is already set up for roman. For other programs, open the Makefile in the editor of your choice and change the definition TARGET = roman so that TARGET is the name of that program. (Again, this is done automatically when using make tree.)
Create or edit your source code, roman.c, inside pa1/src/roman/ using an editor of your choice.
Once you are ready to try compiling your code, you have a few options. One possibility is to use make inside your source directory:
pa1$ cd src/roman pa1/src/roman$ make
This will compile your code, creating an executable roman in pa1/src/roman.
pa1$ make pa1$ ./grader.py
This will create pa1/build/, attempt to compile your code, and then test your code with the provided suite of test cases. If you are in a hurry, you can use –init or -i to stop the process after the build directories are created.
pa1$ ./grader.py -i
Depending on which options you choose, this will create pa1/build/roman/, containing a makefile and executable program. If you make additional edits to your source code, you can use this makefile to recompile your program in the build directory.
pa1$ cd build/roman pa1/build/roman$ make pa1/build/roman$ ./roman 16
Note that the auto-grader can recreate the build directory if it is erased, so do not worry about damaging it.
Running fewer tests When developing one program, it is advisable to use the auto-grader each time you feel you have improved your code—even if you do not feel that your program is complete. To save time, you can explicitly tell the auto-grader which programs it should test. For example, to only test rle:
pa1$ ./grader.py rle
pa1$ ./grader.py –stop rle pa1$ ./grader.py -1 pa1$ make 1
Using pa1/Makefile A file pa1/Makefile has been provided as a convenience. With it, you can run the auto-grader in a single step:
pa1$ make
Or you can use make 1 to run the auto-grader with –stop.
Note: if you use additional source files, you will need to add them to the lists of files given in pa1/Makefile in order for the archive to be successfully created.
3.2 Directory structure
Your project should be stored in a directory named src, which will contain three sub-directories. Each subdirectory will have the name of a particular program, and contain (1) a makefile, and (2) any source files needed to compile your program. Typically, you will provide a single C file named for the program. That is, the source code for the program factor would be a file factor.c, located in the directory src/factor.
This diagram shows the layout of a typical project:
src
+- roman
| +- Makefile
| +- roman.c
+- palindrome
| +- Makefile
| +- palindrome.c
+- rle
| +- Makefile
| +- rle.c
+- list
| +- Makefile
| +- list.c
+- mexp
| +- Makefile
| +- mexp.c +- bst
+- Makefile
+- bst.c
3.3 Makefiles
We will use make to manage compilation. Each program directory will contain a file named Makefile that describes at least two targets. The first target must compile the program. An additional target, clean, must delete any files created when compiling the program (typically just the compiled program).
The auto-grader script is distributed with an example makefile, which looks like this (note that an actual makefile must use tabs rather than spaces for indentation):
TARGET = roman
CC = clang
CFLAGS = -g -std=c99 -Wall -Wvla -Werror -fsanitize=address,undefined
$(TARGET): $(TARGET).c
$(CC) $(CFLAGS) $^ -o $@
clean:
rm -rf $(TARGET) *.o *.a *.dylib *.dSYM
It is simplest to copy this file into the directories for each program, replacing roman with the name of that specific program. This will ensure that you programs will be compiled with the recommended options.
It is further recommended that you use make to compile your programs, rather than invoking the compiler directly. This will ensure that your personal testing is performed with the same compiler settings as the auto-grader. The makefiles created in the build directory by the auto-grader refer to the makefiles you create in the source directory and therefore pick up any changes made.
3.4 Creating the archive
If you have used the simple project layout described in section 3.2, then the makefile provided in pa1/ can create an archive file for submission by using the targets pa1.tar or archive. The latter also uses the auto-grader to verify that the archive contains a working submission.
We will use tar to create the archive file. To create the archive, first ensure that your src directory contains only the source code and makefiles needed to compile your project. Any compiled programs, object files, or other additional files should be moved or removed. Next, move to the directory containing src and execute this command:
pa1$ tar -vzcf pa1.tar src
tar will create a file pa1.tar that contains all files in the directory src. This file can now be submitted through Sakai.
To verify that the archive contains the necessary files, you can print a list of the files contained in the archive with this command:
pa1$ tar -tf pa1.tar
You should also use the auto-grader to confirm that your archive is correctly structured.
3.5 Using the auto-grader
We have provided a tool for checking the correctness of your project. The auto-grader will compile your programs and execute them several times with different arguments, comparing the results against the expected results.
Setup The auto-grader is distributed as an archive file pa1-grader.tar. To unpack the archive, move the archive to a directory and use this command:
pa1$ tar -xf pa1-grader.tar
This will create a directory pa1 containing the auto-grader itself, grader.py, a library autograde.py, and a directory of test cases data.
Usage While in the same directory as grader.py and src, use this command:
pa1$ ./grader.py
The auto-grader will compile and execute the programs in the directory src, assuming src has the structure described in section 3.2.
pa1$ ./grader.py palindrome
To stop the auto-grader after the first failed test case, use the –stop or -1 option. To obtain usage information, use the -h option.
Program output By default, the auto-grader will not print the output from your programs, except for lines that are incorrect. To see all program output for unsuccessful tests, use the –verbose or -v option: pa1$ ./grader.py -v
To see program output for all tests, use -vv. To see no program output, use –quiet or -q.
Checking your archive We recommend that you use the auto-grader to check an archive before submitting. To do this, use the –archive or -a option with the archive file name. For example, pa1$ ./grader.py -a pa1.tar
This will unpack the archive into a temporary directory, grade the programs, and then delete the temporary directory.
Refreshing the build directory In the unlikely event that your build directory has become corrupt or otherwise unusable, you can simply delete it using rm -r build. Alternatively, the –fresh or -f option will delete and recreate the build directory before testing.
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