Description
Homework 4
Network Programming and Multi-Threaded Programming using C
Overview
If you have late days available, you can use them.
This homework is to be completed individually. Do not share your code with anyone else.
Your code must successfully compile and run on Submitty, which uses Ubuntu v18.04.1 LTS.
Note that the gcc compiler is version 7.4.0 (Ubuntu 7.4.0-1ubuntu1~18.04.1).
Further, you must use the Pthread library. Remember, to compile your code, use -pthread to link the Pthread library.
Homework Specifications
In this fourth and final homework assignment, you will use C to write server code to implement a multi-threaded chat server using sockets. Clients will be able to send and receive short text messages from one another. Note that all communication between clients must be handled and sent via your server.
Clients communicate with your server via TCP or UDP via the port number specified as the first command-line argument. For TCP, clients connect to this port number (i.e., the TCP listener port). For UDP, clients send datagram(s) to this port number.
To support both TCP and UDP at the same time, you must use the select() system call in the main thread to poll for incoming TCP connection requests and UDP datagrams.
Your server must not be a single-threaded iterative server. Instead, your server must allocate a child thread for each TCP connection. Further, your server must be parallelized to the extent possible. As such, be sure you handle all potential synchronization issues.
Note that your server must support clients implemented in any language (e.g., Java, C, Python, MIPS, etc.); therefore, only handle streams of bytes as opposed to any language-specific structures.
And though you will only submit your server code for this assignment, plan to create one or more test clients. Test clients will not be provided, but feel free to share test clients with others via Submitty. Do not share server code. Also note that you can use netcat to test your server; but do not use telnet. Also remember the -u flag for UDP in netcat.
Simultaneously supporting TCP and UDP
To provide flexibility to clients, clients can either establish a connection via TCP or simply send/receive datagrams via UDP. As noted above, to support both TCP and UDP at the same time, you must use the select() system call in the main thread to poll for incoming TCP connection requests and UDP datagrams.
Your server must support at least 32 concurrently connected clients (i.e., TCP connections, with each connection corresponding to a child thread).
For TCP, use a dedicated child thread to handle each TCP connection. In other words, after the accept() call, immediately create a child thread to handle that connection, thereby enabling the main thread to loop back around and call select() again. For TCP, you are only guaranteed to receive data up to and including the first newline character in the first packet received; therefore, expect to implement multiple read() calls.
Since UDP is connectionless, for UDP, use an iterative approach (i.e., handle incoming UDP datagrams in the main thread, then immediately loop back to the select() system call).
Application-layer protocol
The application-layer protocol between client and server is a line-based protocol. Streams of bytes (i.e., characters) are transmitted between clients and your server. Note that all commands are specified in upper-case and end with a newline (‘ ‘) character, as shown below.
In general, when the server receives a request, it responds with either a four-byte “OK! ” response or an error. When an error occurs, the server must respond with:
ERROR <error-message>
For any error message not specified below, use a short human-readable description matching the simple one-line format shown above. Expect clients to display these error messages to users.
The following subsections define the application-layer protocol commands.
LOGIN
If a client uses TCP, the user must first log in (though authentication is not required). A user identifies itself as follows:
LOGIN <userid>
Note that a valid <userid> is a string of alphanumeric characters with a length in the range [4,16]. Upon receiving a LOGIN request, if successful, the server sends the four-byte “OK! ” string.
If the given <userid> is already connected via TCP, the server responds with an <error-message> of “Already connected”; if <userid> is invalid, the server responds with an <error-message> of “Invalid userid” (and in both cases keeps the TCP connection open).
WHO
OK! Morty Rick Shirley Summer meme qwerty
Note that the WHO command must be supported for both TCP and UDP.
LOGOUT
When a LOGOUT command is sent, the server is required to send an “OK! ” response. And the connection should stay open (until the remote side closes the connection).
SEND
SEND <recipient-userid> <msglen> <message>
To be a valid SEND request, the <recipient-userid> must be a currently active user and the <msglen> (i.e., length of the <message> portion) must be an integer in the range [1,990].
If the request is valid, the server responds by sending an “OK! ” response. Further, the server attempts to send the message to the <recipient-userid> by sending a TCP packet using the following format:
FROM <sender-userid> <msglen> <message>
If the request is invalid, send the appropriate error message from among the following:
“Unknown userid”
“Invalid msglen” “Invalid SEND format”
“SEND not supported over UDP”
BROADCAST
If a user wishes to send a message to all active users, the BROADCAST command can be used. This command can also be used via UDP, i.e., without the need to first log in. The format of this command is as follows:
BROADCAST <msglen> <message>
The <msglen> and <message> parameters match that of the SEND command above. For UDP, use a hard-coded “UDP-client” string for the <sender-userid> that all UDP clients use.
Handling system call errors
In general, if a system call fails, use perror() to display the appropriate error message on stderr, then exit the program and return EXIT_FAILURE. If a system or library call does not set the global errno, use fprintf() instead of perror() to write an error message to stderr.
Error messages must be one line only and use one of the appropriate formats shown below:
MAIN: ERROR <error-text-here> Or:
CHILD <tid>: ERROR <error-text-here>
Required Output
bash$ ./a.out 9876
MAIN: Started server
MAIN: Listening for TCP connections on port: 9876
MAIN: Listening for UDP datagrams on port: 9876 …
MAIN: Rcvd incoming TCP connection from: <client-IP-address1>
CHILD <tid1>: Rcvd LOGIN request for userid Rick …
MAIN: Rcvd incoming TCP connection from: <client-IP-address2>
CHILD <tid2>: Rcvd LOGIN request for userid Morty
CHILD <tid2>: Rcvd WHO request
CHILD <tid2>: Rcvd SEND request to userid Rick
CHILD <tid2>: Rcvd SEND request to userid Summer
CHILD <tid2>: Sent ERROR (Unknown userid)
CHILD <tid2>: Rcvd WHO request
MAIN: Rcvd incoming UDP datagram from: <client-IP-address>
MAIN: Rcvd BROADCAST request
CHILD <tid1>: Client disconnected
CHILD <tid2>: Rcvd LOGOUT request
CHILD <tid2>: Client disconnected …
MAIN: Rcvd incoming TCP connection from: <client-IP-address3>
CHILD <tid3>: Rcvd LOGIN request for userid Rick
CHILD <tid3>: Rcvd WHO request
CHILD <tid3>: Rcvd SEND request to userid Rick
CHILD <tid3>: Rcvd SEND request to userid Rick
CHILD <tid3>: Rcvd SEND request to userid Morty
MAIN: Rcvd incoming UDP datagram from: <client-IP-address>
MAIN: Rcvd WHO request
CHILD <tid3>: Rcvd SEND request to userid Morty
CHILD <tid3>: Rcvd BROADCAST request
CHILD <tid3>: Client disconnected …
Note that the required output above is certainly different than the specific data sent and received via the application-layer protocol. On Submitty, test clients will connect to your server and test whether you have correctly implemented all aspects of the application-layer protocol.
To submit your assignment (and also perform final testing of your code), please use Submitty, the homework submission server.
That said, to make sure that your program does execute properly everywhere, including Submitty, use the techniques below.
First, as discussed in class, use the DEBUG_MODE technique to make sure you do not submit any debugging code. Here is an example:
#ifdef DEBUG_MODE printf( “the value of x is %d “, x ); printf( “the value of q is %d “, q ); printf( “why is my program crashing here?!” ); fflush( stdout );
#endif
And to compile this code in “debug” mode, use the -D flag as follows: bash$ gcc -Wall -Werror -D DEBUG_MODE hw4.c -pthread
Second, as also discussed in class, output to standard output (stdout) is buffered. To disable buffered output for grading on Submitty, use setvbuf() as follows:
setvbuf( stdout, NULL, _IONBF, 0 );
You would not generally do this in practice, as this can substantially slow down your program, but to ensure correctness on Submitty, this is a good technique to use.
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